Description
The androids are robotic and cybernetic units designed for a variety of military and hazardous civilian tasks. They have limited intelligence but are capable of immense physical strength. Unlike organic races, androids have no mana. They are not recommended for inexperienced players.
Starting Stats
Stat |
Starting value |
Cost modifier |
Str |
20 |
50 |
Int |
7 |
500 |
Wil |
7 |
500 |
Con |
20 |
50 |
Dex |
5
|
650 |
Chr |
3 |
700 |
Hitpoints |
100 |
Mana |
0 |
Fatigue |
61 |
Free Points |
0 |
Race Resistances
Asphyxiation |
Completely resistant |
Cold |
Somewhat susceptible |
Disease |
Completely resistant |
Edged |
Somewhat resistant |
Electric |
Devastatingly susceptible |
Energy |
Moderately susceptible |
Fire |
Moderately resistant |
Magic Electric |
Devastatingly susceptible |
Magic Fire |
Moderately resistant |
Piercing |
Moderately resistant |
Poison |
Completely resistant |
Psychic |
Completely resistant |
Racial Bonuses:
Each android player gets a module loader, which has the can be loaded with the following modules :
Battery - Doubles modloader energy storage capacity
Generator - Doubles modloader energy recovery rate
Repair - Repair module allows rapid repair of damaged chassis
Beacon - Beacon module calls dropship for pickup
Floodlight - Big high powered spotlights
Cloak - Chameleon cloak will mimic background, disguising unit
Powerup - Boosts hydraulic system, increasing str and dex
Tracker - Detect target's location.
Matrix - Enhanced systems protection.
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