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Light Club

Page history last edited by dreamer 2 years, 2 months ago

Description


Proficiency in the light club includes most of the lighter, single-handed clubbing weapons you are bound to discover.  Some examples are sticks, bats, and maces.


 

Light Clubs  :


 

Weapon
Damage Rank
Damage Speed
Powerful looking police baton
5
Very Hard
1.40
Black shafted hammer 10
Splinter 1.00
Black club 9 Chunk 2.15
Dungeon Morningstar 10 Splinter
1.90
Dungeon Warhammer 10 Splinter
1.90
Dungeon Horseman's Mace 10 Splinter 1.90
Old banjo 8 Hurts To See It 0.75
a Golden Shovel 7 Massacre  1.10
a telescopic charged baton 9 Chunk 1.85
a magistrate's mallet 6 Extremely Hard 2.60
a standard black police baton 8 Hurts To See It 1.20
an Agiel 5 Very Hard  0.90
the Cudgel of St. Dyronis 10 Splinter 1.55
a Sordlah simple club 9 Chunk 2.25

 


Guilds and Specializations which offer training in Light Club:

 

Guild

Initial Cost
Capacitor's Guild 1500 
Dustman's Guild 1100
Dark Heart Specialization 800
Crusader's Guild 1250
Cleric Specialization  
Fighter's Guild 600
Runesmith Specialization  

 

 

Return to the main Bard page.

Return to the main Berserker page.

Return to the main Crusader page.

Return to the main Fighter page.

Return to the main Guilds page.

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