Description
These practitioners of the martial arts serve their god Ivr Kamba, and their enemies are the Dustmen and Crusaders. Ivr Kamba has always been mysterious about the full extent of his powers and has bestowed many of his precious gifts to the Brotherhood.
Directions
From Heart: 5w, 2d, 6s, 7w, 3n, 3w, s, 3w, 5s, e, 3s, e, 4s, w, 2s, e, 2s, sw, sw, 2w, nw, n, 3w, 2s, 5w, 2n, 5w, 3n, 6w, 5s, 2sw, 4s
Requirements
Game play
A extremely combat orientated guild, the red's guild are built for quick and deadly hand to hand combat. Best really when they are tanking, giving them additional attacks as counterstrikes the red revolves around 4 main skills : Quivering Palm, Harden Skin, Heighten Reflex and Counterstrike.
Quivering palm providing the instant damage, harden skin providing strong resistances against the most common damage types and heighten reflex/counterstrike for additional damage.
The majority of Red's players use hands weapons to get the maximum effectiveness from their heighten reflex and counterstrike skills, as well as taking advantage of the cheap proficiency prices.
Skills
Proficiencies
Restrictions
- Armor - only limited materials allowed, generally bone or lighter.
- Alignment - must be neutral to train skills
Red Status
The command 'redstatus' will allow you to see the status of any of your active skills, including the amount of time left on any silence pledges.
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