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Dungeon Gear

Page history last edited by dreamer 3 months ago

 Dungeon gear represents some of the most powerful and most dangerous items on EotL.

 

Known dungeon items:

    1. Requirements
    2. Stashable
    3. Armor
      1. Boots of Knocking
      2. a platinum headdress with a quartz in the center
      3. a gorget of protection
      4. a pair of locked gauntlets
      5. a pair of gauntlets of speed
      6. a hand of the mage
      7. the Bracers of Power
      8. the Coif of the Coiffur
      9. an ancient mantle of gold, lapiz, and onyx
      10. an intricate mantle of gold, lapiz, and onyx
      11. a robe of stars
      12. a suit of dwarven plate
      13. a suit of clockwork armor
      14. a suit of rhino hide armor
      15. a suit of gelatinous plate armor
      16. a phylactery of undead turning
      17. a scabbard of keen edges
      18. a scabbard of fire
    4. Cloaks
      1. Cloak of Thorns
      2. Cape of Teleport
      3. Cloak of Fury
    5. Shields
      1. a large shield emblazoned with a gaping maw
      2. a large steel shield
    6. Weapons
    7. Arrows
      1. a sleep arrow
      2. a {race} slaying arrow
      3. a hunting arrow
      4. an arrow of the organ grinder
      5. a fire arrow
      6. an arrow of death
      7. an arrow of the viper
      8. a healing arrow
    8. Rings
    9. Nacht, the ring of shadows
      1. a ring of regeneration (+1 to +5)
      2. a ring of protection (+1 to +5)
    10. a ring of spell turning (+1 to +5)
      1. a ring of freedom of movement
      2. a plain brass ring
      3. a cursed ring of spell T U R N I N G (offline)
    11. Amulets
      1. periapt of wisdom (+7 to +35)
      2. amulet of health (+7 to +35)
    12. Potions
      1. a potion of heroism
      2. a potion of enlarge
      3. a potion of invulnerability (offline)
      4. a potion of free action
      5. an elixir of magical energy
      6. an elixir of magical torrent
      7. a potion of cure disease
      8. a potion of mental protection
      9. a potion of pain
      10. a potion of health
      11. a potion of intelligence
      12. a potion of reverse damage (disabled)
      13. a potion of overpower spell
      14. a potion of magical might
      15. a potion of protection from fire
    13. a potion of disease
    14. Scrolls
      1. Wands
        1. a wand of enlarge
        2. a wand of lighten
        3. a wand of mystic fire
        4. a wand of second wind
        5. a wand of healing
      2. a wand of reparation
        1. a ruby wand of magic missile (+5 to +50)
      3. Goggles
        1. a pair of goggles of insanity
        2. a pair of goggles of blindness
        3. a pair of goggles of petrification
        4. a pair of large nightvision goggles
      4. Maps
        1. Map 1
      5. Miscellaneous
        1. a red ruby earring
        1. a blue sapphire earring
        2. an earring of talent with {Proficiency} use
        3. a magic teapot
        4. a stone of rage
        5. a stone of weight
        6. a stone of luck
        7. a stone of bad luck
        8. a horn of fog
        9. a horn of bone
        10. a lyre of building
        11. a large brass lantern
        12. a silver key with a green gemstone

     

     

    Requirements


    Complaints about the potency of dungeon equipment have prompted changes to the requirements on dungeon gear.

    Messages are:

    You haven't nearly the power to use this. (Your highest stat is too low)

    Your weakness prevents you from wielding this. (Your lowest stat is too low)

    Stats must be naturally that big, bonus stats don't count toward requirements

     

    Random drop non magical dungeon weapons without random effects: 1 stat on 170, remainder at 80

    Random drop dungeon weapons with random effects: 1 stat on 190, remainder at 100

     

    Some suspected combinations for gear:

    • 1 stat at 250, the remainder at 150 (or higher)
    • 1 stat at 240, the remainder at 130 (or higher)
    • 1 stat on 200, remainder at 100
    • 1 stat on 170, remainder at 70
    • 1 stat on 120, remainder at 75

     

    Stashable


    Whle the majority of dungeon items are not storable, the majority are stashable. This means that a player may stash the items where they wish and as long as they hold them for 1 hour, every 24 hours, they will not be auto-magically destroyed by the mud.

     

    This does not apply to limited items, such as the headdress, gorget, bracers, intricate mantle etc.


     

     

    Armor


    Boots of Knocking

    Unidentified : a pair of steel-shod boots

    Identified : a pair of boots of knocking +{BONUS}

    Gives a bonus to strength - between +7 and + 35 which is shown in the short description

    Enables the wearer to 'boot' an opponent, causing blunt damage.

    Enables the wearer to 'boot' doors, to unlock and open them.

     

    a platinum headdress with a quartz in the center

    Unidentified : a platinum headdress with a quartz in the center

    Identified : a platinum headdress with a quartz in the center

    Bonus of +10 int, +20 wil, -25 con,

    Also gives bonuses to Sith skills

    +2 spell casting / +2 read languages 

    Magic, Magic Cold, Magic Fire: Moderately resistant

    Psionic:: Significantly resistant

    Everything else: Slightly resistant

    Increases Psionic and Unholy resistances

    Constantly Regenerates Mana

     

    a gorget of protection

    Unidentified : an ornate pearl and diamond encrusted gorget

    Identified :  a gorget of protection

    Gives excellent protection and when you are struck on the neck you are healed not hurt.

     

    a pair of locked gauntlets

    Unidentified : a pair of locked gauntlets

    Identified :  a pair of locked gauntlets

    Cannot be disarmed when using these gauntlets

     

    a pair of gauntlets of speed

    Unidentified : a pair of blue and yellow gauntlets

    Identified :  a pair of gauntlets of speed

    Provide extra dexterity and saber speed skill for Jedis.

     

    a hand of the mage

    Unidentified : a red leather glove

    Identified : a hand of the mage

    Enables you to grasp light items from other players or monsters.

     

    the Bracers of Power

    Unidentified : a pair of golden bracers

    Identified : the Bracers of Power

    Provides a flurry of attacks special and heal special while fighting

    Add resistances, Blunt: Somewhat resistant Drain: Moderately resistant  

     

     

    the Coif of the Coiffur

    Unidentified : a plain-looking chainmail coif

    Identified : the Coif of the Coiffur

    Provides good head armor, and bonus charisma.

     

    an ancient mantle of gold, lapiz, and onyx

    Unidentified :  an ancient mantle of gold, lapiz, and onyx

    Identified : an ancient mantle of gold, lapiz, and onyx

    Best stashable armor on the mud, provides Somewhat to Quite resistances to all damage types

     

    an intricate mantle of gold, lapiz, and onyx

    Unidentified : An intricate mantle of gold, lapiz, and onyx

    Identified :  An intricate mantle of gold, lapiz, and onyx

    Provides an unbeaten amount of resistances and provides most probably the best armor to be found.

    Also provides a moan ability that can scare nearby players.

     

    a robe of stars

    Unidentified : a robe of stars

    Identified :  a robe of stars

    Provides pretty good armor for all body types and stars can be removed from the robe and used as throwing stars.

    Provides 'slightly' resistance for all damage types.

     

    a suit of dwarven plate

    Unidentified : a suit of dwarven plate

    Identified : a suit of dwarven plate

    Strong armor that gives dwarves an bonus  +10 con

    Bonus somewhat resistance to blunt and piercing, moderately susceptible to electric and magic electric

     

    a suit of clockwork armor

    Unidentified : a suit of clockwork armor

    Identified : a suit of clockwork armor +{bonus}

    Suit bonus, X,  can be between +10 and +50 bonus

    Per short description gives bonus +X str and + X / 2 con and  + X / 2 dex when wound

    When unwound gives X / 2 to str and con.

    Gives bonus proficiency X / 5 when wound, to all proficiencies.

    Resistances: 

    Blunt: Somewhat resistant                                    

    Electric: Somewhat susceptible                                  

    Fire: Somewhat susceptible                                  

    Magic Electric: Somewhat susceptible                                  

    Magic Fire: Somewhat susceptible                                  

    Piercing: Somewhat resistant   

     

    a suit of rhino hide armor

    Unidentified :  a suit of rhino hide armor

    Identified : a suit of rhino hide armor

    Gives +10 str, -15 int, +10 con and -15 chr

    Bonus resistance somewhat resistant to edged and moderately resistant to piercing
    Bonus bash skill to fighters

    Bonus charge attack during combat

     

    a suit of gelatinous plate armor

    Unidentified :  a suit of gelatinous plate armo

    Identified : a suit of gelatinous plate armor

    Great suit of armor for odd shape and great protection versus blunt damage.

     

    a phylactery of undead turning

    Unidentified : a black iron phylactery

    Identified : a phylactery of undead turning

    +10 turn undead skill, +10 caduceus skill

     

    a scabbard of keen edges

    Unidentified :  a brown leather and wood scabbard

    Identified : a scabbard of keen edges

     

    a scabbard of fire

    Unidentified : a brown leather and wood scabbard

    Identified : a scabbard of fire

     

     

    Cloaks


    Cloak of Thorns

    Unidentified : a ragged green and brown cloak

    Identified : a cloak of thorns

    When wearing the cloak, anyone who you attack, or attacks you will take damage.

     

    Cape of Teleport

    Unidentified : a cape of many colors

    Identified : a cape of teleport

    Allows you to teleport either a short way away, or back to your logon location. To teleport nearby just 'flap' the cloak after you been moving about - to go back to your login. remove and rewear the cloak then 'flap'.

     

    Cloak of Fury

    Unidentified : a red and yellow cloak

    Identified : a cloak of fury +{bonus}

    Increases the damage you do per hit by the bonus amount.

     

    Shields


    a large shield emblazoned with a gaping maw

    Unidentified:  a large shield emblazoned with a gaping maw

    Identified: a Shield of Devouring

     

    Shield bites enemies during fights, the amount of damage increases over the fight duration.

     

    a large steel shield

    Unidentified:  a large steel shield

    Identified: an animated large steel shield

     

    Shield that requires no hands to use

     

     

    Weapons


     

    Arrows

     

    a sleep arrow

    This is a blue-white magical arrow. Those struck are put into an instant slumber. The fletching is blue, and the arrowhead looks to be made of glass.

     

    a {race} slaying arrow

    This is a barbed arrow with a pure black shaft. There appears to be a word written in its side. It says, {race}.


    a hunting arrow

    Each arrow is straight and fletched with small gray feathers.  There is a quite sharp hunting-point on the tip. Perfect for game both large and small.

     

    an arrow of the organ grinder

    This is an arrow of the organ grinder. It has nothing to do with music, but instead grinds up the organs of its target.


    a fire arrow

    The arrow is a solidified inferno. Pure magical fire coalesced into the form of an arrow for you to fire into the face of your foe.

    Creates a fireball when shot in the room


    an arrow of death

    This is a barbed arrow with a pure black shaft, and obsidian head. It seems to draw the very light out of the room.

    Chance to instantly kill any player or monster on hit

     

    an arrow of the viper

    This is an arrow with an odd dual-pointed arrowhead. It looks almost like a frog-catching tip, but is far more pointed and vicious-looking. The fletching is green with red stripes.

     

    a healing arrow

    This is a green magical arrow. Those struck are unharmed, and all allies close by are healed.

     

     

    Rings


    Nacht, the ring of shadows

    The ring improves your stats and proficiencies based on the light level of the room, but gives penalties if it is too bright. And the shadows are more animated, and not always friendly to the wearer. Sometimes even forming themselves into nearly corporal creatures and attacking. And with but a step, you can walk through the shadows into a world unseen.

     

    a ring of regeneration (+1 to +5)

    While worn, it magically stitches your wounds back together.

     

    a ring of protection (+1 to +5)

    This ring protects you in combat, making it harder to severly damage you.

     

    a ring of spell turning (+1 to +5)

    Provides a chance to reflect a spell back on its caster. 

    Provides some magic resistances : 

    Magic:                  Somewhat resistant                                    

    Magic Cold:             Slightly resistant                                    

    Magic Electric:         Slightly resistant                                    

    Magic Fire:             Slightly resistant

     

    a ring of freedom of movement

    This ring grants the wearer protection from grapples and stunning attacks that would hinder him.

     

    a plain brass ring

    Junk

     

    a cursed ring of spell T U R N I N G (offline)

    Ring has been offlined. Used to make you say "TURNING! TURNING! TURNING!" whenever you were hit by a spell.

     

    Amulets


     

    periapt of wisdom (+7 to +35)

    This amulet of health gives a bonus to your mind's willpower.

     

    amulet of health (+7 to +35)

    This amulet of health gives a bonus to your body's constitution.

     

    Potions


    a potion of heroism

    Drinking this potion will make you better at _everything_ that you do. For a short amount of time.

    +5 to all skills

     

    a potion of enlarge

    Quaffing the potion will make you larger and stronger for a few seconds. So make good use of the time.

     

    a potion of invulnerability (offline)

    Immune to all damage for a short time

     

    a potion of free action

    Drinking this potion will immunize you from anything that can hold you down. +500 flee

     

    an elixir of magical energy

    This is a large elixir of bright yellow liquid.  It smells nasty, but it is drinkable. heals mana

     

    an elixir of magical torrent

    This is a large yellow elixir of magical torrent. It opens a floodgate, filling the drinker with magical energy of such volume, that if the drinker cannot expel enough mana before the next wave arrives, they begin to overload.

     

    a potion of cure disease

    This potion will remove all diseases from your system.

     

    a potion of mental protection

    Drinking this potion will grant great protection from psionic and ego attacks.

    Psionic: Highly resistant

     

    a potion of pain

    This is a potion of pain. Drinking it causes every strike you inflict upon another to hurt vastly worse than it otherwise would.

     

    a potion of health

    Quaffing the potion will make you healthier for a short time. +40 con

     

    a potion of intelligence

    Quaffing the potion will make you smarter for a short time. +20 int

     

    a potion of reverse damage (disabled)

    Quaffing the potion will make you not just invulnerable to all damage for a few seconds, but will heal you the amount of damage you would otherwise take.

    If you attempt to drink these, they will disappear in a whiff of cheatery - giving no effect

     

    a potion of overpower spell

    This is a potion of Overpower Spell. It causes the next Warlock spell you cast to manifest with vastly greater potency at the cost of a significant amount of your vested magic energy. If you do not have enough energy stored, it takes the remainder from your own flesh.

     

    a potion of magical might

    This is a potion of magical might. Drinking it causes every Warlock spell you cast to manifest with vastly greater damaging potential.

     

    a potion of protection from fire

    Drinking this potion will grant great protection from fires both normal and magical for a short while. Moves fire and magic fire resistances to highly resistant

     

    a potion of disease

    When consumed, it will inflict the imbiber with a rotting disease that melts his very muscles and bones. It is quite nasty. At least it is not contagious.

     

    Scrolls


    a scroll of great healing

    This is a scroll of the purest and strongest healing magic. Whosoever is the target of the scroll has her wounds fully healed, poison removed, and diseases cured. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.

    a scroll of healing

    This is a scroll of purest healing magic. Whosoever is the target of the scroll has her wounds healed, even those infected by disease. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.

    This scroll is moderately complex and is written in Silvari.

    a scroll of plague of rats

    This is a scroll with the ancient magicks of the dark enscribed upon it.
    Should you read the scroll, the spell shall be unleashed upon the world around you. This spell cannot be targeted at any one person, for the plague spreads across the land.

    This scroll is moderately complex and is written in Darktongue.

     

    a scroll of fireball

    This is a scroll with the ancient magicks of fire enscribed upon it. Should you read the scroll, the spell shall be unleashed upon the world around you. But if you haven't the training at this sort of magick and direction of chaos powers, then it will fail every time. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.


    The spell is inscribed upon it {X} times.

     

    Can only be used be warlocks and instantly casts fireball.

     

    a dwarven raincheck

    This is a dwarven raincheck. Evidently someone found the dwarven weaponsmith while he was out of stock, and he gave them a raincheck. When read, this should bring him to you.

     

    a scroll of reverse damage [offline]

    This is the greatest of protective magics known. Greater, even, than spells of invulnerability, for while under the effects of this incantation, all harm dealt to the target is inverted into magical healing. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.

     

    a scroll of timestop [offline]

    No longer available 

     

     

     

    Wands


     

    a wand of enlarge

    Unidentified : a thin blue stick

    Identified :  a wand of enlarge

    Those you <blast> become larger, and stronger for a short amount of time. Gives +30 strength

     

    a wand of lighten

    Unidentified : a thin red stick

    Identified :  a wand of lighten

    Makes an item lighter for a short period of time

     

    a wand of mystic fire

    Unidentified :  a magenta wand

    Identified : a wand of mystic fire

    This wand provides more magical energy than a standard wand of magic. It also captures some of the energy from incoming attacks and converts it into magical power.

     

    a wand of second wind

    Unidentified :  a green wand

    Identified : a wand of second wind

    This is a wand of second wind.  There are no instructions or runes on the wand, but like most wands, you point and <blast>.

     

    a wand of healing

    Unidentified :  a white wand

    Identified : a wand of healing

     

    a wand of reparation

    Unidentified: a beige wand

    Identified: a wand of reparation

    This wand provides more healing than a standard wand of healing. It also provides a small and short-duration bonus to the target's constitution and some resistances, as well as an on-going healing effect based on your constitution score.

     

     

    a ruby wand of magic missile (+5 to +50)

    This wand of missiles can be wielded even by one unfamiliar with such magics either as a rod, which would allow the magics to be released with most hits, or as a normal wand; blasting at will. A mage familiar with magical missiles can hold it in their hand and focus their magics through it, gaining greater power in their missiles.

    Wielding it the +bonus to int and magic missile skills, also gives 'somewhat' resistance to magic damage.

     

    Goggles


    a pair of goggles of insanity

    Unidentified : a pair of green goggles

    Identified : a pair of goggles of insanity

    Drives your enemies mad causing random, amusing, effects.


    a pair of goggles of blindness

    Unidentified : a pair of grey goggles

                         a pair of large nightvision goggles

    Identified : a pair of goggles of blindness

    A cursed pair of goggles, you cannot see while you have these on.

     

    a pair of goggles of petrification

    Unidentified : a pair of grey goggles

    Identified :  a pair of goggles of petrification

    Delays enemies during combat

     

    a pair of large nightvision goggles

    Unidentified : a pair of large nightvision goggles

    Identified :  a pair of large nightvision goggles

    Gives vision in dark rooms, removes drow penalties in light rooms.

     

    Maps


    Maps of the dungeon can be found within :


    Map 1

                                S-X X-X-X X-T-?
                                   | |     |
                                 X-X-X   X-X-X-X-X
                                     |   |       |
                                     K   X       X
                                     |   |       |
                         X-X-X       K-X-X       X
                         |   |       |           |
                         X   X X-X-X-K     -X-X-X-A
                         |   | |                 |
                         D   X-XdG             E X-X
                               |               d   |
                             X-X-X-         -X-X-X-X
                                               |
                                           X-X-X
                                             |


    Key:
     E - Entrance through Mirror
     X - Corridor
     d - Door
     A - Armory. Didn't know dwarves lived down here. Nice folks. Wouldn't want to see anything happen to them.
     T - Pit trap. Not too deep. Not too bad.
     S - Sphinx. Nice lady. Gave me some good armor for letting her ask me an easy question. Swordfish indeed!
     K - Giant statues of dead kings. Whatever. Is this a loot farm, or a history lesson? BORING!
     D - Black Dragon. Not so nice. Took my damn armor, and my left hand. Don't know if I can make it out alive.
     ? - Weird throne. Lots of guards. Screw this.
     G - Green Dragon. After almost getting eaten by the black one, I'm not even setting foot in here.

     

     

     

    Miscellaneous


    a red ruby earring

    an earring of fire

     

    a blue sapphire earring

    an earring of frost

     

    an earring of talent with {Proficiency} use

    Unidentified : a diamond earring

    Identified : An earring of talent with {Proficiency} use.

    Gives +1 in the specified proficiency, but takes 20 from dodge skill.

     

     

    a magic teapot

     

     

    a stone of rage

    unidentified : a small rock

    identified : a stone of rage

    A stone of rage is cursed and cannot be dropped.

    When you pick up a stone of rage, you'll see the message "The small rock flashes red-hot and melds itself to you."
    A stone of rage will force all players and monsters in the same room as you to attack you instantly, the effect continues as you move around. The stone is now lost on quitting and will respawn until removed with a scroll of remove curse, or scroll of blessing.

     

    a stone of weight

    unidentified : a small rock

    Identified: a stone of weight

    A stone of weight is cursed and cannot be dropped.  When in your inventory the stone gives you significant penalties to dexterity and strength. The stone is now lost on quitting and will respawn until removed with a scroll of remove curse, or scroll of blessing.

     

    a stone of luck

    unidentified : a small rock

    Identified: a stone of luck

    When in inventory gives a +1 to all stats, skills and proficiencies.

     

    a stone of bad luck

    unidentified : a small rock

    Identified: a stone of weight

    A stone of weight is cursed and cannot be dropped. Once you are holding a stone of bad luck, you will have a -1 penalty on all stats, skills and proficiencies. The stone is now lost on quitting and will respawn until removed with a scroll of remove curse, or scroll of blessing.

     

    a horn of fog

    Unidentified : a horn of fog

    Identified : a brass horn

     

    a horn of bone

    Unidentified : a horn of bone

    Identified : the Horn of Valhalla

    This is the Horn of Valhalla. Bards, clerics, and berserkers who play the horn shall have their call answered by the Barbarian Hordes of Valhalla.

     

     

    a lyre of building

    Unidentified : a lyre

    Identified :  a lyre of building

    Allows you to create rooms and build towers. The towers are no-PK rooms.

     

    a large brass lantern

     

    a silver key with a green gemstone

     

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