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Dungeon Gear

This version was saved 9 years, 6 months ago View current version     Page history
Saved by Jariten
on April 13, 2012 at 3:35:05 am
 

 Dungeon gear represents some of the most powerful and most dangerous items on EotL.

 

Known dungeon items:


 

 

Requirements


Complaints about the potency of dungeon equipment have prompted changes to the requirements on dungeon gear into three suspected groups

 

  • Level 3 : 1 stat at 250, the remainder at 150 (or higher)
  • Level 2 : 1 stat at 230, the remainder at 130 (or higher)
  • Level 1 : 1 stat on 180, remainder at 80

 

Stashable


Whle the majority of dungeon items are not storable, the majority are stashable. This means that a player may stash the items where they wish and as long as they hold them for 1 hour, every 24 hours, they will not be auto-magically destroyed by the mud.

 

This does not apply to limited items, such as the headdress, gorget, bracers, intricate mantle etc.


 

 

Armor


Boots of Knocking

Unidentified : a pair of steel-shod boots

Identified : a pair of boots of knocking +{BONUS}

Gives a bonus to strength - between +7 and + 35 which is shown in the short description

Enables the wearer to 'boot' an opponent, causing blunt damage.

Enables the wearer to 'boot' doors, to unlock and open them.

 

a platinum headdress with a quartz in the center

Unidentified : a platinum headdress with a quartz in the center

Identified : a platinum headdress with a quartz in the center

Bonus of +10 int, +20 wil, -20 con,

Also gives bonuses to Sith skills

Increases Psionic and Unholy resistances

Constantly Regenerates Mana

 

a gorget of protection

Unidentified : an ornate pearl and diamond encrusted gorget

Identified :  a gorget of protection

Gives excellent protection and when you are struck on the neck you are healed not hurt.

 

a pair of locked gauntlets

Unidentified : a pair of locked gauntlets

Identified :  a pair of locked gauntlets

Cannot be disarmed when using these gauntlets

 

a pair of gauntlets of speed

Unidentified : a pair of blue and yellow gauntlets

Identified :  a pair of gauntlets of speed

Provide extra dexterity and saber speed skill for Jedis.

 

a hand of the mage

Unidentified : a red leather glove

Identified : a hand of the mage

Enables you to grasp light items from other players or monsters.

 

the Bracers of Power

Unidentified : a pair of golden bracers

Identified : the Bracers of Power

Provides a flurry of attacks special and heal special while fighting

 

the Coif of the Coiffur

Unidentified : a plain-looking chainmail coif

Identified : the Coif of the Coiffur

Provides good head armor, and bonus charisma.

 

an ancient mantle of gold, lapiz, and onyx

Unidentified :  an ancient mantle of gold, lapiz, and onyx

Identified : an ancient mantle of gold, lapiz, and onyx

Best stashable armor on the mud, provides Somewhat to Quite resistances to all damage types

 

an intricate mantle of gold, lapiz, and onyx

Unidentified : An intricate mantle of gold, lapiz, and onyx

Identified :  An intricate mantle of gold, lapiz, and onyx

Provides an unbeaten amount of resistances and provides most probably the best armor to be found.

Also provides a moan ability that can scare nearby players.

 

a robe of stars

Unidentified : a robe of stars

Identified :  a robe of stars

Provides pretty good armor for all body types and stars can be removed from the robe and used as throwing stars.

 

a suit of dwarven plate

Unidentified : a suit of dwarven plate

Identified : a suit of dwarven plate

Strong armor that gives dwarves an bonus  +10 con

Bonus somewhat resistance to blunt and piercing, moderately susceptible to electric and magic electric

 

a suit of clockwork armor

Unidentified : a suit of clockwork armor

Identified : a suit of clockwork armor +{bonus}

Suit bonus, X,  can be between +10 and +50 bonus

Per short description gives bonus +X str and + X / 2 con and  + X / 2 dex when wound

When unwound gives X / 2 to str and con.

Gives bonus proficiency X / 5 when wound, to all proficiencies.

 

a suit of rhino hide armor

Unidentified :  a suit of rhino hide armor

Identified : a suit of rhino hide armor

Gives +10 str, -15 int, +10 con and -15 chr

Bonus resistance somewhat resistant to edged and moderately resistant to piercing
Bonus bash skill to fighters

Bonus charge attack during combat

 

a suit of gelatinous plate armor

Unidentified :  a suit of gelatinous plate armo

Identified : a suit of gelatinous plate armor

Great suit of armor for odd shape and great protection versus blunt damage.

 

a black iron phylactery

 

a brown leather and wood scabbard

 

 

Cloaks


Cloak of Thorns

Unidentified : a ragged green and brown cloak

Identified : a cloak of thorns

When wearing the cloak, anyone who you attack, or attacks you will take damage.

 

Cape of Teleport

Unidentified : a cape of many colors

Identified : a cape of teleport

Allows you to teleport either a short way away, or back to your logon location. To teleport nearby just 'flap' the cloak after you been moving about - to go back to your login. remove and rewear the cloak then 'flap'.

 

Cloak of Fury

Unidentified : a red and yellow cloak

Identified : a cloak of fury +{bonus}

Increases the damage you do per hit by the bonus amount.

 

Shields


a large shield emblazoned with a gaping maw

 

a large steel shield

 

 

Weapons


 

Arrows

 

a sleep arrow
a demon slaying arrow
a hunting arrow
an arrow of the organ grinder
a fire arrow
a draconian slaying arrow

an arrow of the viper

a healing arrow

a gnome slaying arrow

 

 

Rings


 

Nacht, the ring of shadows

a ring of regeneration

a ring of protection

a ring of spell turning

a ring of freedom of movement

a plain brass ring

a cursed ring of spell T U R N I N G

 

 

Amulets


 

periapt of wisdom

amulet of health

 

Potions


a potion of heroism

a potion of enlarge

a potion of invulnerability

a potion of free action

an elixir of magical torrent

an elixir of magical energy

a potion of cure disease

 

 

Scrolls


a scroll of reverse damage

This is the greatest of protective magics known. Greater, even, than spells of invulnerability, for while under the effects of this incantation, all harm dealt to the target is inverted into magical healing. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.

a scroll of great healing

This is a scroll of the purest and strongest healing magic. Whosoever is the target of the scroll has her wounds fully healed, poison removed, and diseases cured. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.

a scroll of healing

This is a scroll of purest healing magic. Whosoever is the target of the scroll has her wounds healed, even those infected by disease. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.

This scroll is moderately complex and is written in Silvari.

a scroll of plague of rats

This is a scroll with the ancient magicks of the dark enscribed upon it.
Should you read the scroll, the spell shall be unleashed upon the world around you. This spell cannot be targeted at any one person, for the plague spreads across the land.

This scroll is moderately complex and is written in Darktongue.

a scroll of fireball

This is a scroll with the ancient magicks of fire enscribed upon it. Should you read the scroll, the spell shall be unleashed upon the world around you. But if you haven't the training at this sort of magick and direction of chaos powers, then it will fail every time. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.
The spell is inscribed upon it 2 times.

a scroll of timestop

 

 

a dwarven raincheck

This is a dwarven raincheck. Evidently someone found the dwarven weaponsmith
while he was out of stock, and he gave them a raincheck. When read, this
should bring him to you.

 

Wands


 

a thin blue stick

a thin red stick

a ruby wand of magic missile 

 

 

Goggles


a pair of goggles of insanity

Unidentified : a pair of green goggles

Identified : a pair of goggles of insanity

Drives your enemies mad causing random, amusing, effects.


a pair of goggles of blindness

Unidentified : a pair of grey goggles

                     a pair of large nightvision goggles

Identified : a pair of goggles of blindness

A cursed pair of goggles, you cannot see while you have these on.

 

a pair of goggles of petrification

Unidentified : a pair of grey goggles

Identified :  a pair of goggles of petrification

Delays enemies during combat

 

a pair of large nightvision goggles

Unidentified : a pair of large nightvision goggles

Identified :  a pair of large nightvision goggles

Gives vision in dark rooms, removes drow penalties in light rooms.

 

Maps


Maps of the dungeon can be found within :


Map 1

                            S-X X-X-X X-T-?
                               | |     |
                             X-X-X   X-X-X-X-X
                                 |   |       |
                                 K   X       X
                                 |   |       |
                     X-X-X       K-X-X       X
                     |   |       |           |
                     X   X X-X-X-K     -X-X-X-A
                     |   | |                 |
                     D   X-XdG             E X-X
                           |               d   |
                         X-X-X-         -X-X-X-X
                                           |
                                       X-X-X
                                         |


Key:
 E - Entrance through Mirror
 X - Corridor
 d - Door
 A - Armory. Didn't know dwarves lived down here. Nice folks. Wouldn't want to see anything happen to them.
 T - Pit trap. Not too deep. Not too bad.
 S - Sphinx. Nice lady. Gave me some good armor for letting her ask me an easy question. Swordfish indeed!
 K - Giant statues of dead kings. Whatever. Is this a loot farm, or a history lesson? BORING!
 D - Black Dragon. Not so nice. Took my damn armor, and my left hand. Don't know if I can make it out alive.
 ? - Weird throne. Lots of guards. Screw this.
 G - Green Dragon. After almost getting eaten by the black one, I'm not even setting foot in here.

 

 

 

Miscellaneous


a red ruby earring

an earring of fire

 

a blue sapphire earring

an earring of frost

 

an earring of talent with {Proficiency} use

Unidentified : a diamond earring

Identified : An earring of talent with {Proficiency} use.

Gives +1 in the specified proficiency, but takes 20 from dodge skill.

 

 

a magic teapot

 

 

a stone of rage

unidentified : a small rock

identified : a stone of rage

A stone of rage is cursed and cannot be dropped.

When you pick up a stone of rage, you'll see the message "The small rock flashes red-hot and melds itself to you."
A stone of rage will force all players and monsters in the same room as you to attack you instantly, the effect continues as you move around. The stone is now lost on quitting and will respawn until removed with a scroll of remove curse, or scroll of blessing.

 

a stone of weight

unidentified : a small rock

Identified: a stone of weight

A stone of weight is cursed and cannot be dropped.  When in your inventory the stone gives you significant penalties to dexterity and strength. The stone is now lost on quitting and will respawn until removed with a scroll of remove curse, or scroll of blessing.

 

a stone of luck

unidentified : a small rock

Identified: a stone of luck

When in inventory gives a +1 to all stats, skills and proficiencies.

 

a stone of bad luck

unidentified : a small rock

Identified: a stone of weight

A stone of weight is cursed and cannot be dropped. Once you are holding a stone of bad luck, you will have a -1 penalty on all stats, skills and proficiencies. The stone is now lost on quitting and will respawn until removed with a scroll of remove curse, or scroll of blessing.

 

a horn of fog

Unidentified : a horn of fog

Identified : a brass horn

 

 

a horn of bone

Unidentified :

Identified :

 

the Horn of Valhalla

 

a lyre of building

Unidentified : a lyre

Identified :  a lyre of building

Allows you to create rooms and build towers. The towers are no-PK rooms.

 

a large brass lantern

 

a silver key with a green gemstone

 

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