Dungeon gear represents some of the most powerful and most dangerous items on EotL.
Known dungeon items:
Complaints about the potency of dungeon equipment have prompted changes to the requirements on dungeon gear.
Messages are:
You haven't nearly the power to use this. (Your highest stat is too low)
Your weakness prevents you from wielding this. (Your lowest stat is too low)
Stats must be naturally that big, bonus stats don't count toward requirements
Random drop non magical dungeon weapons without random effects: 1 stat on 170, remainder at 80
Random drop dungeon weapons with random effects: 1 stat on 190, remainder at 100
Some suspected combinations for gear:
Whle the majority of dungeon items are not storable, the majority are stashable. This means that a player may stash the items where they wish and as long as they hold them for 1 hour, every 24 hours, they will not be auto-magically destroyed by the mud.
This does not apply to limited items, such as the headdress, gorget, bracers, intricate mantle etc.
Unidentified : a pair of steel-shod boots
Identified : a pair of boots of knocking +{BONUS}
Gives a bonus to strength - between +7 and + 35 which is shown in the short description
Enables the wearer to 'boot' an opponent, causing blunt damage.
Enables the wearer to 'boot' doors, to unlock and open them.
Unidentified : a platinum headdress with a quartz in the center
Identified : a platinum headdress with a quartz in the center
Bonus of +10 int, +20 wil, -25 con,
Also gives bonuses to Sith skills
+2 spell casting / +2 read languages
Magic, Magic Cold, Magic Fire: Moderately resistant
Psionic:: Significantly resistant
Everything else: Slightly resistant
Increases Psionic and Unholy resistances
Constantly Regenerates Mana
Unidentified : an ornate pearl and diamond encrusted gorget
Identified : a gorget of protection
Gives excellent protection and when you are struck on the neck you are healed not hurt.
Unidentified : a pair of locked gauntlets
Identified : a pair of locked gauntlets
Cannot be disarmed when using these gauntlets
Unidentified : a pair of blue and yellow gauntlets
Identified : a pair of gauntlets of speed
Provide extra dexterity and saber speed skill for Jedis.
Unidentified : a red leather glove
Identified : a hand of the mage
Enables you to grasp light items from other players or monsters.
Unidentified : a pair of golden bracers
Identified : the Bracers of Power
Provides a flurry of attacks special and heal special while fighting
Add resistances, Blunt: Somewhat resistant Drain: Moderately resistant
Unidentified : a plain-looking chainmail coif
Identified : the Coif of the Coiffur
Provides good head armor, and bonus charisma.
Unidentified : an ancient mantle of gold, lapiz, and onyx
Identified : an ancient mantle of gold, lapiz, and onyx
Best stashable armor on the mud, provides Somewhat to Quite resistances to all damage types
Unidentified : An intricate mantle of gold, lapiz, and onyx
Identified : An intricate mantle of gold, lapiz, and onyx
Provides an unbeaten amount of resistances and provides most probably the best armor to be found.
Also provides a moan ability that can scare nearby players.
Unidentified : a robe of stars
Identified : a robe of stars
Provides pretty good armor for all body types and stars can be removed from the robe and used as throwing stars.
Provides 'slightly' resistance for all damage types.
Unidentified : a suit of dwarven plate
Identified : a suit of dwarven plate
Strong armor that gives dwarves an bonus +10 con
Bonus somewhat resistance to blunt and piercing, moderately susceptible to electric and magic electric
Unidentified : a suit of clockwork armor
Identified : a suit of clockwork armor +{bonus}
Suit bonus, X, can be between +10 and +50 bonus
Per short description gives bonus +X str and + X / 2 con and + X / 2 dex when wound
When unwound gives X / 2 to str and con.
Gives bonus proficiency X / 5 when wound, to all proficiencies.
Resistances:
Blunt: Somewhat resistant
Electric: Somewhat susceptible
Fire: Somewhat susceptible
Magic Electric: Somewhat susceptible
Magic Fire: Somewhat susceptible
Piercing: Somewhat resistant
Unidentified : a suit of rhino hide armor
Identified : a suit of rhino hide armor
Gives +10 str, -15 int, +10 con and -15 chr
Bonus resistance somewhat resistant to edged and moderately resistant to piercing
Bonus bash skill to fighters
Bonus charge attack during combat
Unidentified : a suit of gelatinous plate armo
Identified : a suit of gelatinous plate armor
Great suit of armor for odd shape and great protection versus blunt damage.
Unidentified : a black iron phylactery
Identified : a phylactery of undead turning
+10 turn undead skill, +10 caduceus skill
Unidentified : a brown leather and wood scabbard
Identified : a scabbard of keen edges
Unidentified : a brown leather and wood scabbard
Identified : a scabbard of fire
Unidentified : a ragged green and brown cloak
Identified : a cloak of thorns
When wearing the cloak, anyone who you attack, or attacks you will take damage.
Unidentified : a cape of many colors
Identified : a cape of teleport
Allows you to teleport either a short way away, or back to your logon location. To teleport nearby just 'flap' the cloak after you been moving about - to go back to your login. remove and rewear the cloak then 'flap'.
Unidentified : a red and yellow cloak
Identified : a cloak of fury +{bonus}
Increases the damage you do per hit by the bonus amount.
Unidentified: a large shield emblazoned with a gaping maw
Identified: a Shield of Devouring
Shield bites enemies during fights, the amount of damage increases over the fight duration.
Unidentified: a large steel shield
Identified: an animated large steel shield
Shield that requires no hands to use
This is a blue-white magical arrow. Those struck are put into an instant slumber. The fletching is blue, and the arrowhead looks to be made of glass.
This is a barbed arrow with a pure black shaft. There appears to be a word written in its side. It says, {race}.
Each arrow is straight and fletched with small gray feathers. There is a quite sharp hunting-point on the tip. Perfect for game both large and small.
This is an arrow of the organ grinder. It has nothing to do with music, but instead grinds up the organs of its target.
The arrow is a solidified inferno. Pure magical fire coalesced into the form of an arrow for you to fire into the face of your foe.
Creates a fireball when shot in the room
This is a barbed arrow with a pure black shaft, and obsidian head. It seems to draw the very light out of the room.
Chance to instantly kill any player or monster on hit
This is an arrow with an odd dual-pointed arrowhead. It looks almost like a frog-catching tip, but is far more pointed and vicious-looking. The fletching is green with red stripes.
This is a green magical arrow. Those struck are unharmed, and all allies close by are healed.
The ring improves your stats and proficiencies based on the light level of the room, but gives penalties if it is too bright. And the shadows are more animated, and not always friendly to the wearer. Sometimes even forming themselves into nearly corporal creatures and attacking. And with but a step, you can walk through the shadows into a world unseen.
While worn, it magically stitches your wounds back together.
This ring protects you in combat, making it harder to severly damage you.
Provides a chance to reflect a spell back on its caster.
Provides some magic resistances :
Magic: Somewhat resistant
Magic Cold: Slightly resistant
Magic Electric: Slightly resistant
Magic Fire: Slightly resistant
This ring grants the wearer protection from grapples and stunning attacks that would hinder him.
Junk
Ring has been offlined. Used to make you say "TURNING! TURNING! TURNING!" whenever you were hit by a spell.
This amulet of health gives a bonus to your mind's willpower.
This amulet of health gives a bonus to your body's constitution.
Drinking this potion will make you better at _everything_ that you do. For a short amount of time.
+5 to all skills
Quaffing the potion will make you larger and stronger for a few seconds. So make good use of the time.
Immune to all damage for a short time
Drinking this potion will immunize you from anything that can hold you down. +500 flee
This is a large elixir of bright yellow liquid. It smells nasty, but it is drinkable. heals mana
This is a large yellow elixir of magical torrent. It opens a floodgate, filling the drinker with magical energy of such volume, that if the drinker cannot expel enough mana before the next wave arrives, they begin to overload.
This potion will remove all diseases from your system.
Drinking this potion will grant great protection from psionic and ego attacks.
Psionic: Highly resistant
This is a potion of pain. Drinking it causes every strike you inflict upon another to hurt vastly worse than it otherwise would.
Quaffing the potion will make you healthier for a short time. +40 con
Quaffing the potion will make you smarter for a short time. +20 int
Quaffing the potion will make you not just invulnerable to all damage for a few seconds, but will heal you the amount of damage you would otherwise take.
If you attempt to drink these, they will disappear in a whiff of cheatery - giving no effect
This is a potion of Overpower Spell. It causes the next Warlock spell you cast to manifest with vastly greater potency at the cost of a significant amount of your vested magic energy. If you do not have enough energy stored, it takes the remainder from your own flesh.
This is a potion of magical might. Drinking it causes every Warlock spell you cast to manifest with vastly greater damaging potential.
Drinking this potion will grant great protection from fires both normal and magical for a short while. Moves fire and magic fire resistances to highly resistant
When consumed, it will inflict the imbiber with a rotting disease that melts his very muscles and bones. It is quite nasty. At least it is not contagious.
This is a scroll of the purest and strongest healing magic. Whosoever is the target of the scroll has her wounds fully healed, poison removed, and diseases cured. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.
This is a scroll of purest healing magic. Whosoever is the target of the scroll has her wounds healed, even those infected by disease. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.
This scroll is moderately complex and is written in Silvari.
This is a scroll with the ancient magicks of the dark enscribed upon it.
Should you read the scroll, the spell shall be unleashed upon the world around you. This spell cannot be targeted at any one person, for the plague spreads across the land.
This scroll is moderately complex and is written in Darktongue.
This is a scroll with the ancient magicks of fire enscribed upon it. Should you read the scroll, the spell shall be unleashed upon the world around you. But if you haven't the training at this sort of magick and direction of chaos powers, then it will fail every time. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.
The spell is inscribed upon it {X} times.
Can only be used be warlocks and instantly casts fireball.
This is a dwarven raincheck. Evidently someone found the dwarven weaponsmith while he was out of stock, and he gave them a raincheck. When read, this should bring him to you.
This is the greatest of protective magics known. Greater, even, than spells of invulnerability, for while under the effects of this incantation, all harm dealt to the target is inverted into magical healing. If you have enough talent at languages to read the scroll, then you can probably enscribe a copy of this scroll should you have the materials.
No longer available
Unidentified : a thin blue stick
Identified : a wand of enlarge
Those you <blast> become larger, and stronger for a short amount of time. Gives +30 strength
Unidentified : a thin red stick
Identified : a wand of lighten
Makes an item lighter for a short period of time
Unidentified : a magenta wand
Identified : a wand of mystic fire
This wand provides more magical energy than a standard wand of magic. It also captures some of the energy from incoming attacks and converts it into magical power.
Unidentified : a green wand
Identified : a wand of second wind
This is a wand of second wind. There are no instructions or runes on the wand, but like most wands, you point and <blast>.
Unidentified : a white wand
Identified : a wand of healing
Unidentified: a beige wand
Identified: a wand of reparation
This wand provides more healing than a standard wand of healing. It also provides a small and short-duration bonus to the target's constitution and some resistances, as well as an on-going healing effect based on your constitution score.
This wand of missiles can be wielded even by one unfamiliar with such magics either as a rod, which would allow the magics to be released with most hits, or as a normal wand; blasting at will. A mage familiar with magical missiles can hold it in their hand and focus their magics through it, gaining greater power in their missiles.
Wielding it the +bonus to int and magic missile skills, also gives 'somewhat' resistance to magic damage.
Unidentified : a pair of green goggles
Identified : a pair of goggles of insanity
Drives your enemies mad causing random, amusing, effects.
Unidentified : a pair of grey goggles
a pair of large nightvision goggles
Identified : a pair of goggles of blindness
A cursed pair of goggles, you cannot see while you have these on.
Unidentified : a pair of grey goggles
Identified : a pair of goggles of petrification
Delays enemies during combat
Unidentified : a pair of large nightvision goggles
Identified : a pair of large nightvision goggles
Gives vision in dark rooms, removes drow penalties in light rooms.
Maps of the dungeon can be found within :
S-X X-X-X X-T-?
| | |
X-X-X X-X-X-X-X
| | |
K X X
| | |
X-X-X K-X-X X
| | | |
X X X-X-X-K -X-X-X-A
| | | |
D X-XdG E X-X
| d |
X-X-X- -X-X-X-X
|
X-X-X
|
Key:
E - Entrance through Mirror
X - Corridor
d - Door
A - Armory. Didn't know dwarves lived down here. Nice folks. Wouldn't want to see anything happen to them.
T - Pit trap. Not too deep. Not too bad.
S - Sphinx. Nice lady. Gave me some good armor for letting her ask me an easy question. Swordfish indeed!
K - Giant statues of dead kings. Whatever. Is this a loot farm, or a history lesson? BORING!
D - Black Dragon. Not so nice. Took my damn armor, and my left hand. Don't know if I can make it out alive.
? - Weird throne. Lots of guards. Screw this.
G - Green Dragon. After almost getting eaten by the black one, I'm not even setting foot in here.
an earring of fire
an earring of frost
Unidentified : a diamond earring
Identified : An earring of talent with {Proficiency} use.
Gives +1 in the specified proficiency, but takes 20 from dodge skill.
unidentified : a small rock
identified : a stone of rage
A stone of rage is cursed and cannot be dropped.
When you pick up a stone of rage, you'll see the message "The small rock flashes red-hot and melds itself to you."
A stone of rage will force all players and monsters in the same room as you to attack you instantly, the effect continues as you move around. The stone is now lost on quitting and will respawn until removed with a scroll of remove curse, or scroll of blessing.
unidentified : a small rock
Identified: a stone of weight
A stone of weight is cursed and cannot be dropped. When in your inventory the stone gives you significant penalties to dexterity and strength. The stone is now lost on quitting and will respawn until removed with a scroll of remove curse, or scroll of blessing.
unidentified : a small rock
Identified: a stone of luck
When in inventory gives a +1 to all stats, skills and proficiencies.
unidentified : a small rock
Identified: a stone of weight
A stone of weight is cursed and cannot be dropped. Once you are holding a stone of bad luck, you will have a -1 penalty on all stats, skills and proficiencies. The stone is now lost on quitting and will respawn until removed with a scroll of remove curse, or scroll of blessing.
Unidentified : a horn of fog
Identified : a brass horn
Unidentified : a horn of bone
Identified : the Horn of Valhalla
This is the Horn of Valhalla. Bards, clerics, and berserkers who play the horn shall have their call answered by the Barbarian Hordes of Valhalla.
Unidentified : a lyre
Identified : a lyre of building
Allows you to create rooms and build towers. The towers are no-PK rooms.
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