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Fighter

Page history last edited by Eternal 2 years, 1 month ago

Description 


Fighters are the most basic of all guilds, embodying the "hack 'n slash" method of playing.  They possess no magical powers whatsoever.  In that respect, they are considered the most easy guild to play, and it is suggested for new and learning players to try a Fighter first.  Each of the specializations focus on a particular method of fighting.  It is unlikely that one will have the skills necessary to be an accomplished fighter without specializing.   


 

Directions


 From Heart: 2e, 2s, e, n, 2d

 

 - The Practice Room


 

Subguilds 



 

Skills



 

Proficiencies


 

Proficiency Initial Cost
Bow 600
Hands 600
Heavy Axe 500
Heavy Club 600
Heavy Flail 600
Heavy Polearm 600
Heavy Sword 600
Javelin 600
Knife 600
Light Axe 600
Light Club 600
Light Flail 600
Light Polearm 600
Light Sword 600
Pistol 1000
Rifle 1000
Staff 600

 


 

Return to the main Guilds page.

 

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