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Heavy Club

Page history last edited by dreamer 2 years, 2 months ago

Description


     Proficiency in the heavy club includes most of the heavier, multiple-handed clubbing weapons you are bound to discover.  Some examples are 2x4s, heavy maces, and lead pipes.


 

Heavy Clubs around the mud 


 

Weapon
Damage Value
Damage Speed
a Mace of Disruption
8
Hurts To See It
0.90
Dark red mace

Hurts To See It
0.75
Dungeon Dwarven Hammer 11 Disfigure 1.20
Dungeon Footman's Mace 10 Splinter 1.75

Dungeon War Club

10 Splinter 1.75
Dungeon Maul 11 Disfigure  1.20 
a club covered in greenery 12 Mist 2.25
an oversized ogre club 9 Chunk 0.70
a black obsidian mace 8 Hurts To See It 0.85
a huge club
10 Splinter 1.25
an ancient wooden maul
9 Chunk 1.00
a Mag Lite flash light 6 Extremely Hard 0.90
a Sordlah spiked greatclub 10 Splinter 1.25

 


 

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