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Light Club

Page history last edited by dreamer 9 months ago

Description


Proficiency in the light club includes most of the lighter, single-handed clubbing weapons you are bound to discover.  Some examples are sticks, bats, and maces.


 

Light Clubs  :


 

Weapon
Damage Rank
Damage Speed
Powerful looking police baton
5
Very Hard
1.40
Black shafted hammer 10
Splinter 1.00
Black club 9 Chunk 2.15
Dungeon Morningstar 10 Splinter
1.90
Dungeon Warhammer 10 Splinter
1.90
Dungeon Horseman's Mace 10 Splinter 1.90
Old banjo 8 Hurts To See It 0.75
a Golden Shovel 7 Massacre  1.10
a telescopic charged baton 9 Chunk 1.85
a magistrate's mallet 6 Extremely Hard 2.60
a standard black police baton 8 Hurts To See It 1.20
an Agiel 5 Very Hard  0.90
the Cudgel of St. Dyronis 10 Splinter 1.55
a Sordlah simple club 9 Chunk 2.25

 


Guilds and Specializations which offer training in Light Club:

 

Guild

Initial Cost
Capacitor's Guild 1500 
Dustman's Guild 1100
Dark Heart Specialization 800
Crusader's Guild 1250
Cleric Specialization  
Fighter's Guild 600
Runesmith Specialization  

 

 

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Return to the main Crusader page.

Return to the main Fighter page.

Return to the main Guilds page.

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