Proficiency in the light club includes most of the lighter, single-handed clubbing weapons you are bound to discover. Some examples are sticks, bats, and maces.
Weapon |
Damage Rank |
Damage | Speed |
Powerful looking police baton |
5 |
Very Hard |
1.40 |
Black shafted hammer | 10 |
Splinter | 1.00 |
Black club | 9 | Chunk | 2.15 |
Dungeon Morningstar | 10 | Splinter |
1.90 |
Dungeon Warhammer | 10 | Splinter |
1.90 |
Dungeon Horseman's Mace | 10 | Splinter | 1.90 |
Old banjo | 8 | Hurts To See It | 0.75 |
a Golden Shovel | 7 | Massacre | 1.10 |
a telescopic charged baton | 9 | Chunk | 1.85 |
a magistrate's mallet | 6 | Extremely Hard | 2.60 |
a standard black police baton | 8 | Hurts To See It | 1.20 |
an Agiel | 5 | Very Hard | 0.90 |
the Cudgel of St. Dyronis | 10 | Splinter | 1.55 |
a Sordlah simple club | 9 | Chunk | 2.25 |
Guilds and Specializations which offer training in Light Club:
Guild |
Initial Cost |
Capacitor's Guild | 1500 |
Dustman's Guild | 1100 |
Dark Heart Specialization | 800 |
Crusader's Guild | 1250 |
Cleric Specialization | |
Fighter's Guild | 600 |
Runesmith Specialization |
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