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Red Disciples

Page history last edited by dreamer 3 years, 11 months ago

Description


These practitioners of the martial arts serve their god Ivr Kamba, and their enemies are the Dustmen and Crusaders. Ivr Kamba has always been mysterious about the full extent of his powers and has bestowed many of his precious gifts to the Brotherhood.


 

Directions


From Heart: 5w, 2d, 6s, 7w, 3n, 3w, s, 3w, 5s, e, 3s, e, 4s, w, 2s, e, 2s, sw, sw, 2w, nw, n, 3w, 2s, 5w, 2n, 5w, 3n, 6w, 5s, 2sw, 4s


 

Requirements


  • 20 str
  • 40 wil
  • 20 con

 

 

Game play


A extremely combat orientated guild, the red's guild are built for quick and deadly hand to hand combat. Best really when they are tanking, giving them additional attacks as counterstrikes the red revolves around 4 main skills : Quivering Palm, Harden Skin, Heighten Reflex and Counterstrike.

     Quivering palm providing the instant damage, harden skin providing strong resistances against the most common damage types and heighten reflex/counterstrike for additional damage.

      The majority of Red's players use hands weapons to get the maximum effectiveness from their heighten reflex and counterstrike skills, as well as taking advantage of the cheap proficiency prices.


 

 

Skills



 

Proficiencies


Proficiency

Initial Cost

Hands 1000 
Light Flail 1350
Light Sword 4000
Heavy Flail 7000
Knife   1100
Heavy Axe 3000
Light Club 1200
Staff 1200

 


 

Restrictions


  • Armor - only limited materials allowed, generally bone or lighter.
  • Alignment - must be neutral to train skills

 

Red Status


The command 'redstatus' will allow you to see the status of any of your active skills, including the amount of time left on any silence pledges.


 

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