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Spellcaster

Page history last edited by dreamer 2 years, 5 months ago

Description


Powerful mages, the Spellcasters have learned many ancient and forbidden secrets. These sorcerers have long been in hiding on the End of the Line; but lo, they have returned bringing wonder and magic back to the most brutal mud around.

 

Old orders have splintered into new factions. The legendary Warlocks have formed into the Necromancers, a powerful group of Death mages, and Warlock Loyalists, each faction bringing with it new magicks and more powerful sorceries. The elusive Illusionists have sprung from seemingly nowhere, creating wonder and spectacle wherever they tread. Rumors abound of other more mysterious sects of magic, deep in debate as to the wisdom of returning to such a violent world.

 

With the return of the magical orders, they have, at least for the moment, put aside their hubris to further their research.


 

Directions


From heart : d, 3w, 4s, 3w, make appointment with admissions (wait until you are called), w, 2n


 

Subguilds



 

Skills


 


 

Proficiencies


Proficency Initial Cost
Staff 2000
Knife 2000
Wand 2000

 


 

Restrictions


  • Armor - only able to wear cloth armor
  • Intelligence must be 20 higher than strength
  • Join at eval 25 or less

 Back to the main Guilds page.

Comments (4)

dreamer said

at 3:06 pm on Feb 12, 2011

Initial cost for all profs is 2k xp and 7 coins.

Jariten said

at 3:54 am on Dec 13, 2011

All spellcasters can now train hands, albeit at elevated costs.

Memphis said

at 12:23 am on Jan 16, 2012

Massively elevated.

Richard Yap said

at 5:11 am on Feb 21, 2024

For the base guild, you need to find an elevator and go upstairs to find the place to train skills/languages

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